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Roms not working in sixtyforce
Roms not working in sixtyforce









roms not working in sixtyforce

This new edition is called Super Mario Star Road Enhanced Edition. It even fixes the black screen that is present when Frame Buffer Emulation is switched on with GlideN64! So now Super Mario Star Road has no problems whatsoever. So since Frame Buffer Emulation is disabled I cannot set the aspect ratio. Yet again Trenavix saves the day! When I set the resolution to anything over 1600 x 1200 in windowed and fullscreen it does this: Similar to issue #525, but it was closed with no fix. I have already tried the recent WIP version of GlideN64 and it still doesn't work. I am running Project64 version 2.3.2.202 and I have the latest public Release of GlideN64 which is 3.0.

ROMS NOT WORKING IN SIXTYFORCE SOFTWARE

If you added a software frame buffer emulation setting it would probably fix all rom hacks. It works in Glide64 because they use software frame buffer emulation. It is unplayable with the black textures though. But disabling Frame Buffer Emulation gets rid of the black screen. I have tried all of the settings inside Project64's graphics settings within GlideN64, nothing makes the black textures go away. I am trying to use the entirety of my screen in windowed mode while playing Super Mario star Road. The reason I am using GlideN64 is because it is the only plugin that I know of that lets you make a custom windowed size. With new Super Mario 64 hacks on the rise, this should be fixed. It seems it has been an issue since 2015. This happens with almost all of the Super Mario 64 Rom hacks. Once I disable Frame Buffer Emulation I get this: Every time I try to run Super Mario Star Road I get a completely black screen.











Roms not working in sixtyforce